π Performance
This page covers the main performance-related settings in LiteNameTags.
Use /lnt perf to view performance metrics.
This is useful for checking how LiteNameTags behaves in busy areas such as spawn, warps, events, or PvP zones.
To clear stored metrics, use:
/lnt perf reset
update-interval
Controls how often the main update task runs.
lower values = faster updates
higher values = lower CPU usage
Controls the optimized health update queue.
This is useful for setups that display health in nametags.
placeholder-cache-ttl-ms
Controls how long placeholder results stay cached.
Higher values reduce CPU usage, but updates become less immediate.
Limits how many metadata packets can be sent in one update cycle.
This helps reduce packet spikes.
max-players-per-run
Limits how many players are processed in one cycle.
A value of 0 means all players are processed.
LiteNameTags includes a packet queue system for spawn, destroy, and passenger packets.
This helps smooth out packet bursts during joins, reloads, and large visibility updates.
Crowd mode is designed for high-density areas such as:
When enabled, it can reduce update cost by limiting viewers, reducing update frequency, and simplifying placeholder handling.
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